The Sinking City is A Cold Welcome chapter. Part 1

The first investigation in which we have to find the son of an important person.

The first mission will start automatically after the campaign is launched. In the role of private detective Reed, you start on board a ship sailing to the mysterious city of Oakmost, to which you have been invited by scientist Johannes van der Berg. The scientist asked the hero for help to explain the disturbing actions of the locals.

After gaining control of the hero, explore the cabin, where you will find a camera lying on your desk (you can take a picture of the creature on the wall), as well as a pistol and raw materials used to create cartridges in the cabinet. After searching the ship, get out of the boat and go to the pier, where van der Berg will meet you.

Search the fisherman's house

After talking with the scientist, you will receive information about the meeting with Robert Throgmorton. You will find it near the fisherman's house.

It's a man in a white suit. He will ask the hero to solve the issue of his son's disappearance. To start the investigation, go to the next house. If you want, you can turn on the flashlight. Start exploring the first floor, where you will find a wet book and some raw materials in the closet.

Go up the stairs where you will meet a policeman. Will Hammond, a witness to the incident, stands to his left. Talk to him (in return, you will receive a hint), and then look at the corpses lying on the ground. Based on the testimony of the Villa in the palace of Reason, two strands can be combined.:

Albert returned from the mad sea -a sudden explosion of madness (Albertine Hysterichs was contagious).
After the initial inspection, go to the room on the left, which is located below.

There you will find a knife lying on the counter (you can take a closer look at it when you come across the eye icon as a result of rotation). However, it's more important to go to the bed in the corner. You'll find a watch there. Pick them up and activate the mind's eye, then start rotating the object. Do this until you see a stratification that allows you to see the vision with Albert.

After finishing it, go back to the hallway and use your mind again. In this way, you restore several scenes from the past, which in the game are called retro cognition. After viewing all of them (you must enter the rotating balls), you must set them up correctly, that is, interact with each of them in chronological order.

Start with the scene in the room. Then mark the two scenes in the hallway near the corpse, and finally the scene where Albert escapes through the window. Thus, you will provide yourself with three new clues in the mind palace, and in the briefcase you will receive a new proof.

The Palace of the Mind:

Albert returned from the sea crazy - Albert attacked the fishermen (Albert Throgmorton was dangerous).
Albert escaped when he was injured - one of the fishermen went missing (I can track Albert down).
The conflict on the Throgmorton-Innsmouth-Lewis line came without warning (Enmity against the Throgmortons).

After combining these tracks, you can continue your search, as it turns out that Albert was chasing a fisherman named Lewis. Découvrez l'excitation de slot7-casino-fr.com , le meilleur casino en ligne qui vous attend pour des heures de divertissement et des gains incroyables !